After giving the elixir to Tarhutie Tarhutie was very pleased about my success and paid me accordingly. However I still should bring her the shards - at least her guess was right. After finding the elixir, but using it for yourself While I found Tarhutie's potion in the Clearwater Cave, I decided to use it myself.
After finding the elixir I found Tarhutie's potion in the Clearwater Cave. Lead crystal has a brilliant, silvery appearance and a ringing clink, compared to the tinny quality of ordinary glass. She thinks that the culprit was a so called "Aura Thief" and that the potion is located somewhere in the Clearwater Cave now. About Get What Mean Crystals When Hot Does It My, was founded by Ralph and Terry Kovel. Journal Entries Initial The traveling alchemist and psychic Tarhutie has a problem: Her beauty elixir was stolen. Currently my character is too far away from the grotesquely disfigured mutant cows because of 'Bad waves of paranoia, madness, fear and loathing, intolerable vibrations in this place.' (he-hem keeping with the F&L theme). If you demand another reward, Tarhutie will give 130 Pennies and 250 EP. Thanks, Mono, will try that whenever I return to the area with the sacked caravan and return to report on the proposed fix. The master skull will then be consumed and you will receive 2 learning points and 75 EP. Once there, you must wait until night and interact with Strang Cairn, the center stone. If you accept the master skull, you will have to travel to the Ancient Circle of the Lost Ones, a standing stone located approximately between Riverville and Old Three River Watch. Once you return the elixir to Tarhutie, you may accept the master skull or demand another reward. If you decide to return the elixir, another set of choices will be presented: Note: The player can decide to drink the elixir even after it has been picked up. Tarhutie will be shocked but will still give 30 Pennies and 500 EP for your efforts. On returning to Tarhutie, you will claim that the the Aura Thief broke the bottle. If you decide to smash the elixir and drink it yourself, you will receive 3 Rhetoric and 4 Life Points.